Nuzlocke

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Nuzlocke, also referred to as the Nuzlocke Challenge, is a type of unofficial gameplay challenge for the mainline Pokémon video games, consisting of a community or personal ruleset self-imposed by the player in order to increase the difficulty of the game. The term both refers to Nuzlocke rulesets and individual playthroughs of the games using a Nuzlocke ruleset (e.g. a Nuzlocke game). Due to Nuzlocke being unofficial, many variations of the original Nuzlocke ruleset exist. Most Nuzlocke variations retain the rules from the original Nuzlocke ruleset: Pokemon that faint cannot be used for the rest of the game, and the player can only catch the first Pokemon they encounter in an in-game area.

Nuzlockes were established in 2010 by a fancomic posted by artist Nick Franco to 4chan's /v/ board. While Nuzlockes are primarily focused on gameplay, the challenge has influenced many types of creative fan content, such as fanart and fanfiction, dating back to the challenge's origins. Nuzlockes are popular in the Pokémon fandom due to the increased challenge and emotional investment, and have been covered by many prominent video game news outlets such as Kotaku and Polygon.

Origins and etymology

Nuzlockes originated from the webcomic Pokemon: Hard Mode, a Pokemon fancomic by artist Nick Franco. In early 2010, Franco attempted a playthrough of Pokémon Ruby. To make his playthrough more interesting, he imposed two rules upon himself:

  1. He could only capture the first Pokémon he encountered in a new area.
  2. If a Pokemon fainted, it would be considered dead and he must release it into the wild (permanently removing it from his inventory).

Franco documented his gameplay with Pokemon: Hard Mode and originally posted the comic on the imageboard /v/, a subsection of 4chan. The comic was received well by other users. Users began to refer to both the comic and the challenge as Nuzlocke due to the comic's inclusion of a Nuzleaf depicted with actor Terry O'Quinn's face, who portrayed John Locke in the television show Lost.

Nuzlocks grew in popularity on 4chan rapidly after Franco's original post. Roughly a week after the initial post, Franco created the Nuzlocke Forums, a forum dedicated to Nuzlocke playthroughs and creative content. Growth continued throughout the rest of 2010 and onward, with one of the original Nuzlocke Form administrators, stating that the challenge was picked up by Serebii, Bulbapedia and Reddit towards the end of 2010.[1][2]

Common Rules

The Death Rule - This rule is near universal among Nuzlocke runs, due to it being among the main reasons for its conception. Generally through gameplay, should a Pokémon be fainted in battle it can simply be revived with items or a trip to the Pokémon Center. However in Nuzlocke play, a fainted Pokémon is considered dead, and must be deposited in the PC or released.

The Nickname Rule - While not as universal as the Death Rule (due to some players simply not liking nicknames), though still very common, it is customary in a Nuzlocke to nickname each and every Pokémon the player catches. This is so an emotional bond can be formed with the caught Pokémon.

The Singular Catch Rule - Nuzlocke players are encouraged to catch the first, and only the first, Pokémon they encounter in each area. This puts a massive emphasis on luck, as the more powerful Pokémon are often more rare, and thus the player may have to struggle with weaker species. An alternative to this rule is the Species Clause, where if a player has already captured one of the first Pokémon they encounter, they are allowed to keep searching until they find one they have not captured and instead attempt to catch that one instead. With both variations, if the Pokémon you are attempting to capture is fainted, the chance to capture a Pokémon in this route is forfeited. Players can decide whether or not a wild Pokémon fleeing from them constitutes a void of the Singular Catch Rule.

The Healing Items Ban - Many Nuzlocke runs prohibit the use of healing items due to them making the game significantly easier, instead forcing the player to rely on Pokémon Centers for healing. Conversely, some games allow the use of only healing items and instead ban the use of Pokémon Centers. This creates a similar level of difficulty due to the cost of it all (especially with PP restoring items such as Ethers). Others allow the player to use any healing items they find on their travels while banning the purchase of healing items. Understandably, the use of Revives and Max Revives is universally prohibited as this subverts the Death Rule.

The Gift Pokémon Ban - Famously in Pokémon games the player will often receive a selection of rare ‘gift’ Pokémon from various NPC characters. Some players can choose to not use these gift Pokémon due to them making the game easier, and this can vary from prohibiting traded Pokémon (either via in game or from another trainer) to banning their starter Pokémon altogether and instead starting their Nuzlocke with the first Pokémon they catch.

The Set Battle Rule - Pokémon games give players the options to have their battles in ‘set’ or ‘shift’ mode, in which the latter allows players to switch their Pokémon after fainting an opponent’s to take advantage of type advantages or game mechanics. The Set Battle Rule prevents this, adding to the difficulty.

Uncommon Rules

The Arena Trap Rule - This rule prevents switching no matter what the circumstance, making for a much harsher challenge due to it allowing the game to take full advantage of type matchups and other exploitable weaknesses. It can be subverted by the usage of moves that allow the user to switch though, such as Volt Switch, U-Turn, Baton Pass and similar.

The ‘No Saving’ Rule - This rule simply prevents the player from manually saving their game to discourage soft resetting for better IVs, natures, encounters etc. Ideally the trainer would only save when forced (such as when they defeat the Elite Four or use online features such as the Wonder Trade), however those playing on consoles may find it necessary to save manually when their battery is running low.

The Surplus Hax Rule - More of a loophole than a hard and fast rule, some players may opt to ‘not count’ a death if the manner in which the death occurred was influenced by an ‘unfair’ amount of Hax (bad luck). Situations would include a trainer’s Pokémon receiving multiple critical hits, hurting themselves in confusion many times or missing at a crucial moment. While disingenuous and subjective, the ultimate goal of a Nuzlocke is to have fun, so some trainers allow this loophole.

Other Alternatives

Wedlockes - Wedlockes share most of the rules with a standard Nuzlocke, except the team of 6 Pokémon essentially count for 3 married pairs. Pairs are traditionally opposite gender, however same gender pairs are allowed as an alternative rule. Pokémon without gender are generally not allowed in Wedlocke challenges, and Wedlocke pairs do not have to share the same egg group.

Egglockes - Egglockes are similar to Nuzlockes with almost identical rules, however every Pokémon used needs to be received from an egg. Players generally rely on online communities to provide the eggs, as players generally only receive one or two during their game’s canon. The player’s starter must not be used for an egglocke, and any fainted Pokémon must be swapped out for a new egg.

Wonderlockes - This mode features mostly the same rules as a standard Nuzlocke, however the main stipulation is that every team member must be received via the Wonder Trade, and thus only viable on games from Gen 6 or later. Should a Pokémon received via wonder trade be fainted, it must be wonder traded back out, and the Pokémon received via this trade must be trained instead. This method can be very unreliable due to new trainers flooding the wonder trade with basic Pokémon from the first few routes in an attempt to get strong Pokémon early on in game.

Friendlocke - Friendlockes have most of the same rules as a regular Nuzlocke, but each Pokémon must be controlled by a friend of the Player (some people with few friends invite friends of friends, or strangers, to not make the challenge stupidly hard) The first Friendlocke was done by SaltyDKDan in january 2021.

How Nuzlocke Translates into Fanfic

The simplest method is for writers to simply play through a Nuzlocke run of their version of choice (different games make a large difference to the play through, due to variations such as game exclusives and generational mechanics). While playing through, the writer will generally make notes of what happens, such as recording nicknames, deaths, and the outcomes of important battles (gym leaders, rivals etc). Once all the data is collected, it can then by stylised into a fanfic depending on the author’s writing style and intention. Different genres such as horror, action and even comedy can be incorporated depending on the events of an average play through.

Another means of writing a Nuzlocke fanfic is generally via AU, where characters from a non Pokémon fandom are transported into the Pokémon world via various means (most often Isekai), and have to survive a world of Nuzlocke rules.

Example fanworks

Fanfiction

Example Streams

Pokémon Y Nuzlocke Challenge by Griffin McElroy while at Polygon.

Communities & blogs

Archives & fannish links

References