Twenty-Four Hours to Live

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Twenty-Four Hours to Live is a trope is used in fanworks when one half of a duo has twenty-four hours (or some very specific variation of time) to live.

Sometimes a drug is administered on purpose, a bad guy's motive to kill one to make the other suffer. In other instances, the antidote is held as ransom, forcing the victim to commit a crime.

A variation on this trope is the accidental exposure or ingestion (example: food poisoning) of a substance that requires treatment, something that is complicated by the exposed party's innocent disappearance.

In any case, the resolution usually comes down to the wire, with the rescue and antidote happening within minutes of death.

Some Canon Examples

  • In the Starsky and Hutch episode A Coffin for Starsky, a bad guy from the past injects Starsky with a drug that will kill him in twenty-four hours, something that sets the detectives off on a frantic search for the serum.
  • In the Starsky and Hutch episode The Game, Hutch consumes a can of soup that is infected with botulism before he and Starsky start a game of "hide and seek." Starsky must locate Hutch to save his life. This episode is sometimes referred to as "Bad Soup."
  • In the MacGyver episode "Nightmares", Mac is injected with a poison that will kill him in 24 hours unless an antidote (in exchange for information) is administered.

Fanwork Examples

A ticking clock is almost always present in the Merlin vid 24 HOURS where an evil sorcerer says Arthur hasn't long to live.