Supergiant Games
Name: | Supergiant Games |
Date(s): | 2009– |
Profit/Nonprofit: | For profit |
Country based in: | USA |
Focus: | Video Games |
External Links: | Official website, Wikipedia article |
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Supergiant Games is a small American video game studio founded in 2009 by Amir Rao and Gavin Simon. Its video games have a distinct visual and narrative style, and it is best known in fandom for having produced and published Bastion, Transistor, Pyre, and Hades. Hades II is their first-ever sequel.
History
Supergiant Games caught fans' attention early on with its first video game offering, 2011's Bastion. Bastion developed a small but active fandom, a pattern that would continue with each subsequent Supergiant game until 2020's release of Hades, which was a massive hit both critically and in fandom.
In late 2020, Supergiant published a statement on its fan merchandise policy, explicitly permitting fans to create fanart and merch with Supergiant IP so long as the resulting fanworks were not mass-produced or mass-distributed. This announcement was accompanied by guidelines that made it clear that fans were, for example, permitted to produce limited quantities of hand-made merchandise to sell online or at cons.[1] Many Hades fans lauded this policy, which is unusual in an industry characterized by large corporations heavily policing their IP, and made use of it to sell fan-made apparel, plushies, art prints, stickers, enamel pins, and more.
References
- ^ Policy on Fan Merchandise (Dec 16, 2020). Blog post. Supergiant Games. Accessed May 2, 2024. (archive link)