Bastion (video game)
Video game fandom | |
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Name | Bastion |
Developer(s) | Supergiant Games |
Publisher(s) | Warner Bros. Interactive Supergiant Games |
Reveal date | September 2010 |
Release date | July 20th, 2011 |
Platform(s) | Microsoft Windows Mac OS X Linux Xbox 360 Xbox One iOS PlayStation 4 PlayStation Vita Nintendo Switch |
External link(s) | Official website |
Related articles on Fanlore. | |
This article or section needs expansion. |
Bastion is a role-playing action game created by indie developer Supergiant Games with a large narrative component. It is known for it's distinctive music and narrator, and particularly how the narration responds to player actions.
Canon
The game centres on the Kid, a silent protagonist who must navigate the remains of the his world after "the Calamity" and find the Cores to repair the Bastion and escape to safer locales. His actions are described by the narrator, Ruck, another survivor of the Calamity. Along the way, the Kid meets other survivors and uncovers the history of his world and events that led to the Calamity.
Characters
- The Kid -- the player character and silent protagonist. Not much background info is given about the Kid, but he has a past as a bit of a fighter and miscreant, and he is familiar with weapons and has a history of fighting.
- Rucks -- the narrator, an older man from Caelondia just like the Kid. He remains at the Bastion for the duration of the game but explains the Kid's actions and provides background exposition about the world.
- Zia -- a survivor and ethnic Ura who was raised in Caelondia
- Zulf -- a survivor and ambassador from the Ura to Caelondia
Gameplay
The player controls the Kid moving through a floating, planar environment. Paths drop into place as the player moves through the environment, and enemies also appear. The Kid must collect cores, health potions, weapons and other gaming boosts, some of which are dropped by defeated enemies and some of which are found by searching through the environment. There's a variety of different aesthetics, from swamps to jungles to ruined cityscapes. In addition to clearing levels, a big part of the game is restoring cores to the Bastion, which also funtions as a shop to buy extra supplies, upgrade weapons, and explore story elements by interacting with survivor NPCs.
Fandom
This article or section needs expansion. |
The game had strong sales and critical acclaim.
The music, composed by Daren Korb, reached popularity beyond players of the game itself and recieved numerous fan covers.
Since some of the other Supergiant games have much larger fandoms (particularly Hades), a lot of fanart features crossovers and characters from those games.
Example Fanworks
Fanfic
- Déjà vu, Archived version by ThePseudonym, 2014
- the bastion collective, Archived version by chuchisushi, 2013
Fanart
- Bastion Fanart - We all got our own ways to forget, Archived version by Ran196242, 2017
- Hi this game grabbed me by the heart and..., Archived version by lootusemilia-art, 2021
- smiles come with sailing, Archived version by bluumey, 2021
- Drew Zia from Bastion, Archived version by SiliCell, 2021
- hammer for a hammer, Archived version, fanart of the Kid and Zagreus from Hades
Music
- Bastion - Setting Sail, Coming Home (Gingertail Cover), cover by Alina Gingertail
- Bastion — Build That Wall, cover by Lenich & Kirya
Meta
Videos
- Bastion - with Game Designer Dan Emmons!, Archived version, letsplay by Dan Floyd and Dan Emmons, which focused on the game design mechanics and choices of the game
- While not primarily about Bastion, the second episode of SAO Abridged parodied the opening narration of the game
Archives and Resources
- Bastion wiki on Fandom.com
- Bastion on TvTropes
- Bastion (Video Game) tag on Archive of our Own
- #BastionGame on Twitter
- bastion game on Tumblr
- bastion supergiant on Tumblr