The Dungeoneer

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Zine
Title: The Dungeoneer
Publisher: The Fantastic Dungeoning Society of Spring Arbor College (Issues 1-6), Anshell Miniatures (Issues 7-9, Judges' Guild (Issues 10-19 as joint publication, Issues 20-onwards as Dungeoneer's Journal).
Editor(s): Jennell Allyn Jaquays, Chuck Anshell, Judges' Guild
Date(s): 1976-?
Series?:
Medium: print
Size:
Genre: Non-Fiction
Fandom: Science Fiction, Dungeons & Dragons
Language: English
External Links: RPG Geek, History of the Dungeoneer Fanzine
Click here for related articles on Fanlore.

The Dungeoneer is a gen fanzine devoted to Dungeons & Dragons. It contained fiction and articles along with sample role based scenarios/adventures. At the end of the FDSSAC publishing run, there were approximately 200 subscribers and issues were sold to hobby shops in the US, UK, Canada and Germany. It was unusual in that it provided adventures for DMs to run instead of the painstaking task of developing their own:

While still in college, Jennell Jaquays, writing as Paul, started The Dungeoneer fanzine. For the first issue, Jaquays wrote F’Chelrak’s Tomb. The pioneering adventure and its successors proved memorable. Looking back at The Dungeoneer, Jaquays said:
“It’s the adventures that stand out, and not simply because no one else was doing mini-adventures in 1976. When I read comments about the magazine or talk to fans (old and new), no one talks about the monsters, or the art, or the magic items and rules variants. It’s always the adventures.”

[1]

The zines was founded and the first six issues published by The Fantastic Dungeoning Society of Arbor College from 1976 to 1978. These issues were later compiled by the Judges Guild as "The Compendium of The Dungeoneer". Chuck Anshell of Anshell's Miniatures then took over publishing for the next three issues (Issues 7-9, 1978-1979), with Issue 9 featuring a cover called "The Judges Guild Staff Party" in anticipation of the guild taking over publishing. The zine continued as a separate publication for issues 10-19; Issue 19 featured both names - "The Dungeoneer" and "The Judges Guild Journal" - and the following issues (20-26) were a combined zine called "The Dungeoneer's Journal".

Volume 1, No. 1 (Issue #1)

Dungeoneer Issue 1 cover by Jennell Allyn Jaquays

The Dungeoneer v.1, no.1 (Issue #1, Jun 1976) was published in June 1976, contains 12 pages, and was edited by Jennell Allyn Jaquays. There were three printings. Contributing Editors: J. Mark Hendricks, Merle Davenport. Staff: Deb Halsey, Bruce Jaquays, Pam Moore. Art by Jennell Allyn Jaquays. It has 12 pages.

Contents

  • Fatigue Factors by Jennell Allyn Jaquays (Game mechanics)
  • The Arcane Elders by J. Mark Hendricks (fiction)
  • Monster Matrix
    • Gremlins by Jennell Allyn Jaquays
    • Wax Golems by Merle Davenport
    • Uglies by J. Mark Hendricks
  • F'Cherlak's Tomb by Jennell Allyn Jaquays (Adventure in a wizard's highly magical tomb)
  • The Goodies Bag
    • Elven Blades by Jennell Allyn Jaquays
    • The Arcane Crystals by J. Mark Hendricks

Reactions and Reviews

F’Chelrak’s Tomb ranks as the first published adventure that remains playable in something like its original form. The cheapest legit versions of the adventure available now are in used copies of The Dungeoneer Compendium.

[2]

Volume 1, No. 2 (Issue #2)

Issue #2, art by Jennell Allyn Jaquays

The Dungeoneer v.1, no.2 (Issue #2, Sep/Oct 1976) was published in September 1976, contains 16 pages, and edited by Jennell Allyn Jaquays and Mark Norton. Contributing Editors: J. Mark Hendricks, Merle Davenport. Staff: Bruce Jaquays, Deb Halsey, Tom Siterlet, Dave Marbry. Art by Jennell Allyn Jaquays and Mark Norton.

Contents

  • "The Arcane Elders" part 1 - fiction by J. Mark Hendricks & Jennell Allyn Jaquays
  • "Those Lovely Ladies" by Jennell Allyn Jaquays - role-playing female characters in D&D, including several new classes, The Daughters of Delphi, Valkyries, and Circeans
  • "Monster Matrix"
    • Fuzzies and Steelies by Jennell Allyn Jaquays
    • The Draconette by Bruce Jaquays
    • The Tin Foil Monster by Mark Norton
    • Darkness Monster by Jim Ward
  • "The Goodies Bag"
    • Deck of Several Things and a Deck of a Few Things by Lew Pulsipher
    • Skull Staff, Pentacle Staff, and Athens by Mark Norton
  • "Alcohol in D&D (and you thought Phil and Dixie covered this)" by Jennell Allyn Jaquays
  • "The Fabled Garden of Merlin" - a mini-dungeon for D&D by Merle Davenport

Volume 1, No. 3 (Issue #3)

Issue #3, art by Jennell Allyn Jaquays

The Dungeoneer v.1, no.3 (Issue #3, Nov/Dec/Jan 1976-1977) was published in December 1976, contains 16 pages, was edited by Jennell Allyn Jaquays and Mark Norton. Contributing Editors: J. Mark Hendricks. Staff: Tom Siterlet, Dave Marbry, Randy Cox, Bruce Jaquays. Art by Jennell Allyn Jaquays and Mark Norton.

Contents

  • The Arcane Elders by Jim Ward (fiction installment)
  • Monster Matrix
    • The Ray Gun Robot by Jim Ward
    • The Anaswami by Glen Taylor
    • The DNA Monster by Mark Norton
    • Smoke Creatures by Mark Norton
    • The Ibem by Mark Norton
    • Drolls & Snake Turtles by Mark Notion
    • Mud Creatures by Mark Norton
    • Mobil Dis by Jim Ward
    • Wood Golems by Glen Taylor
    • Imps by Mark Norton
    • The Watcher by David Marbry
  • Borshak's Lair by Jennell Allyn Jaquays (fiction)

Reviews and Responses

The DNA Monster - I'd love to know more about the origin of this creature. Did Mark Norton get creamed on a pop quiz in biology? Is this a commentary on the inhuman nature of our genetic imperatives? Was he high?

[3]

Volume 1, No. 4 (Issue #4)

Issue #4, art by Jennell Allyn Jaquays

The Dungeoneer v.1, no.4 (Issue #4, Feb/Mar 1977) was published in March 1977, contains 16 pages. Editor Emeritus: Jennell Allyn Jaquays. Editor In Charge of Small Dots: J. Mark Hendricks. Editor D'Monsters: Randy Cox. Mailing and Making Sure the Editor Becomes Organized: Tamara Wieland, Joleen Schimpf. Writers, Gluers and Correctors: Tom Siterlet, Dave Marbry, Bruce Jaquays, Jim Ward, Tom Johnson and Joan Quick. Art by Jennell Allyn Jaquays, Mark Norton and Tom Siterlet.

Contents

  • The Arcane Elders by J. Mark Hendricks (Fiction)
  • Monster Matrix
    • Zappers by Mark Norton
    • Aurora Energy Monster by Jim Ward
    • Monster Bomb by Jim Ward
    • Vorpal Bunnies by Jennell Allyn Jaquays
    • Mirror Men by Jennell Allyn Jaquays
    • The Agarrett by Tom Siterlet
    • Ondoculi by Cecil Nurse as suggested by Kaj Nurse
    • Golcoduli by Cecil Nurse as suggested by Kaj Nurse
    • Dust Golems by Tom Johnson
  • The Room of Crocked Magic by Jennell Allyn Jaquays (Magic item variants)
  • Comments on those Lovely Ladies by Judith Preissle Goetz
  • Metamorphosis Alpha by James M. Ward (Review)
  • Magic, Tomes, Scrolls by Jennell Allyn Jaquays (Game mechanics)
  • Tricks & Traps (Game mechanics)
  • The Pharaoh's Tomb by Jim Ward (Adventure)
  • The Goodies Bag
    • Necklace of Warriors by Tom Filmore
    • Discs of Severen by Jim Ward

Volume 1, No. 5 (Issue #5)

Issue #5, cover art by Jennell Allyn Jaquays
interior page of v.1 no.5, issue #5

The Dungeoneer v.1, no.5 (issue #5) cover by Jennell Allyn Jaquays, April/May 1977, 16 pages, edited by Jennell Allyn Jaquays. Other Editor: J. Mark Hendricks. Staff: Tom Siterlet, Deborah Halsey, James Ward, Tamara Wieland, Joleen Schimpf, Randy Cox, Bruce Jaquays, Aaron Arocho, Dave Marbry. Art by Aaron Arocho and Jennell Allyn Jaquays.

Contents

  • The Arcane Elders fiction installment by James Ward, J. Mark Hendricks & Jennell Allyn Jaquays.
  • The Goodies Bag
    • The Pipes of Caleb by Jennell Allyn Jaquays.
    • The Ring of Slime Control by Jennell Allyn Jaquays.
  • The Monster Matrix
    • Harvestmen by Jennell Allyn Jaquays, based on a drawing by Aaron Arocho
    • Aquazombies or "The Walking Wet" by Jennell Allyn Jaquays.
  • Night of the Walking Wet OD&D adventure by Jennell Allyn Jaquays, Randall Cox, & Tamara Wieland.
  • Tricks & Traps, and an article on Elementals by James M. Ward

Volume 1, No. 6 (Issue #6)

interior page of v.1 no.6, issue #6
Issue #6, cover art by Aron Arocho

The Dungeoneer v.1, no.6 (issue #6) June/July/August/September/October/November/December 1977, cover by Aaron Arocho, 20 pages, edited by Jennell Allyn Jaquays. Innocent Editor: J. Mark Hendricks. Staff: Tom Siterlet, Tamara Wieland, Randy Cox, Aaron Arocho, Merle Davenport, Tom Johnson, Bob Giglio. Art by Aaron Arocho, Jennell Allyn Jaquays and Tom Siterlet.

Contents

  • "The Arcane Elders" part 6 - fiction by J. Mark Hendricks
  • Idiosyncrasies in D&D by Randy Cox, Jennell Allyn Jaquays & Tamara Wieland
  • The Monster Matrix
  • Montana by Aaron Arocho and Jennell Allyn Jaquays
    • The Slime Beast by Bob Giglio
    • Carnivorous Slither by Aaron Arocho and Jennell Allyn Jaquays
    • Spectral Soldiers by Bob Giglio
    • Wurp by Tom Johnson
    • Frost Wizards by Jennell Allyn Jaquays
    • The Tarrahook Bat by Aaron Arocho and Jennell Allyn Jaquays
  • part two of Night of the Walking Wet OD&D adventure by Jennell Allyn Jaquays, Randy Cox & Tamara Wieland
  • mini-dungeon Killer Kitchen by Merle Davenport
  • The terrain map in this issue contains locations for previous The Dungeoneer mini adventures.

Volume 2, No. 1 (Issue #7)

Dungeoneer Issue 7 cover by Aaron Arocho

The Dungeoneer v.2, no.1 (issue #7) March-April 1978, cover by Aaron Arocho, 28 pages, edited by Chuck Anshell and published by Anshell Miniatures. Art by Aaron Arocho, Art Flores, Bryan Hinnen and Richard Neff.

Contents

  • The Lab'Oratory by Chuck Anshell. Editorial.
  • The Arcane Elders (serial fiction) by J. Mark Hendricks, Jennell Allyn Jaquays, Chuck Anshell
  • Duel with the Keeper by Aaron Arocho
  • A New Magic System by Bill Seligman
  • D&D Tournaments by John Mansfield
  • Experts by Bob Giglio
  • Under Toe - Current Happenings
  • Torchlight (zines of interest)
  • Monster Matrix
  • Twilight of Dawn-Arrival by David Marbry
  • Booty Bag
  • Nose Wet? or No Sweat!
  • Barbarians by Bob Giglio
  • Notes on Metamorphosis Alpha by James M. Ward
  • Hotel Kaliphornia by David Marbry

Volume 2, No. 2 (Issue #8)

Dungeoneer Issue 8 cover by Jennell Allyn Jaquays

The Dungeoneer v.2, no.2 (issue #8) May/June 1978, published in June 1978, cover by Jennell Allyn Jaquays, edited by Chuck Anshell and published by Anshell Miniatures. It has 52 pages.

Contents

  • The Lab'Oratory by Chuck Anshell. Editorial.
  • Under Sky King's Light by Bill Paley (serial fiction, chapter 2)
  • The Arcane Elders by Jennell Allyn Jaquays & J. Mark Hendricks (serial fiction)
  • Ikons by L. Kevin Slimak
  • A Private Hell by Bryan Hinnen (serial fiction chapter 1)
  • Our Magical Staff
  • Words & Whips
  • Bionic Ducks by Art Flores
  • Booty Bag by Ree Moorhead
  • Questing: Trap of the Squirm by Aaron Arocho
  • Monster Matrix
    • The Zokka by Jennell Allyn Jaquays
  • Booty Bag
    • The Magical Gems of Rechaun by Ree Moorhead Pruehs
  • Space Art by Art Flores
  • Under Toe
  • Torchlight
  • The Booty Bag by Warwick Frearson - New magic item

Volume 3, No. 1 (Issue #9)

front cover of v.3, no.1, issue #9 by Jennell Allyn Jaquays
back cover of v.3, no.1, issue #9 by Jennell Allyn Jaquays

The Dungeoneer v.3, no.1 (issue #9) covering Jan/Feb 1979 was published in January 1979. It has a Star Wars Cantina influenced cover by Jennell Allyn Jaquays titled "The Judge's Guild Christmas Party." On it, a Jawa, C-3PO, R2-D2 are trying to steal a drink. Edited by Chuck Anshell and published by Judges Guild. Interior art by Aaron Arocho, Robert K. Bingham, Pixie Bledsaw, Lynn Bledsaw, Sheryl England, Jennell Allyn Jaquays and Beth Stocker. It has 64 pags.

Contents

  • The Lab' Oratory by Chuck Anshell - Editorial. Switch to letter-size format and newsprint. Judges Guild is the new publisher.
  • A Private Hell by Bryan Hinnen (serial fiction chapter 2)
  • The Arcane Elders by Jennell Allyn Jaquays & J. Mark Hendricks (serial fiction)
  • Under Sky King's Light by Bill Paley (serial fiction, chapter 3)
  • Nose Wet? or No Sweat! by Randolf King - Non-destructive traps
  • Computer Space Gaming by Mark Goldberg - The early history of computer gaming. Flying Buffalo\'s STAR WEB and CIA\'s PELLIC QUEST play-by-mail games.
  • The Edge of the Galaxy by Jennell Allyn Jaquays - science fiction comic
  • The Die is Cast by Chuck Anshell - A review of Andre Norton's novel Quag Keep.
  • The Booty Bag - New magic items: Dragon Crystal of Absorption, the Baton of Crocking.
  • Life on Mars by Gil - science fiction comic
  • Untitled Article on Traveller by Marc W. Miller - Subtitled: Dealing with the Concepts of Empires.
  • Ceremonial Magic by Jennell Allyn Jaquays - Rules for ceremonial magic.
  • Questing by Aaron Ancho - fantasy comic
  • CIA Reports by Jerry Erickson - News about Pellic Quest and other Conflict Interaction Associates' games.
  • Monster Matrix by Jennell Allyn Jaquays - New creatures for Starships & Spacemen: Sluj', Slujinii, and Sart'o.

Volume 3, No. 2 (Issue 10)

The Dungeoneer Issue 10 - Art by Jennell Allyn Jaquays

The Dungeoneer v.3, no.2 (issue #10) covering Mar/April 1979 was published by the Judges Guild. It was edited by Chuck Anshell, Penny Gooding and Mitch Johnson. Art by Aaron Arocho, Robert K. Bingham, Bob Bledsaw, Laurel Paley, Jennell Allyn Jaquays and Beth Stocker. It has 66 pages.

Contents

  • The Lab' Oratory by Chuck Anshell - Editorial. Publication issues.
  • The Arcane Elders by Jennell Allyn Jaquays & J. Mark Hendricks (serial fiction)
  • A Private Hell by Bryan Hinnen (serial fiction chapter 3)
  • Under Sky King's Light by Bill Paley (serial fiction, chapter 4)
  • A New and Radically Different Skills System by Bill Seligman - A skills-based system for D&D, suggesting a system where there is no differentiation between character classes.
  • Under Toe: Current Happenings - Convention news
  • Monster Matrix
    • Half-Ogres by Alex Muromcew
    • Zergons by Randy Toutz
    • Loombar by Rick Elleman
    • Electric Rats by Randolf King
    • Blaps by Tom Johnson
    • Reflector Beast by W A Barwick, Jr
    • Sith, Gingerbread Golems, and The Banshee by Scott Johnson
    • Slime Men by Jon-Pierre Pazevic
  • Creepy Friends by Aaron Arocho - comic
  • Torchlight - List of fanzines with addresses.
  • Errata Sheets for "Of Skulls and Scrapfaggot Green" - Adventure. Maps for The Sur-Kahnian Maze and Akbeth's Tower, with wilderness maps.
  • Name Generator by Rusty Lamont - Tables for generating random names for fantasy campaigns.
  • Space: The Gaming Frontier by Bill Paley - A discussion of science-fiction game systems.
  • Half-Ogres & Anti-Paladins by Paul Nevins - A one-page article about two new types of Fighters.
  • The Lords of Valar - Names and addresses of DMs across the USA.
  • Effects and Uses of Poison by Steve Marsh - List of poison types, with descriptions.

Issue 11

The Dungeoneer Issue 11 - Art by Jennell Allyn Jaquays

The Dungeoneer Issue #11 covering May/Jun 1979 was published by the Judges Guild. It was edited by Chuck Anshell, Penny Gooding and Mitch Johnson. Art by Aaron Arocho, C. England and Jennell Allyn Jaquays. It has 64 pages.

Contents

  • The Lab' Oratory by Chuck Anshell - Editorial. Judges Guild convention schedule. Correction.
  • Words & Whips - Letters of Comment
  • The Arcane Elders by J. Mark Hendricks (serial fiction)
  • To Curse the Darkness by Aaron Arocho and Jennell Allyn Jaquays (Serial fiction, chapter 4)
  • Some Thoughts on the Speed of a Lightning Bolt by James M. Ward - A discussion on spell casting during melee.
  • On Creating a Computer Program for Gaming by William Pixley - Designing a BASIC game program.
  • Swordsman by William Pixley - A program in BASIC.
  • Under Sky King's Light by Bill Paley (Serial fiction, chapters 9-12)
  • Nose Wet? or No Sweat! by Tom Cooper, Jr. - Ideas for tricks and traps.
  • The Body Bag by Ronald Pehr
    • Helm of the Sun
    • Helm of the Moon
    • Helm of Mercury
    • Helm of Venus
    • Helm of Mars
    • Helm of Jupiter
    • Helm of Saturn
  • Faith - An Alternative to Clerical Spells by Thomas McCloud - Suggestions for an alternative system of clerical spell use in D&D.
  • The Die is Cast by Bryan Hinnen - A review of the film "Buck Rogers in the 25th Century".
  • The Wet Navy Meets the Space Fleet by Bill Paley - An advanced character generation system for nautical force command in Traveller, based on the Mercenary.
  • Monster Matrix by Scott Johnson
    • Rag Golem
    • Tarantula
    • Long Legs
    • Black Widow
    • Trapdoor Spider
    • Blue Men of the Sea
    • Acid Spitting Llamas.

Issue 12

The Dungeoneer Issue 12 - Art by Jennell Allyn Jaquays

The Dungeoneer Issue #12 covering Jul/Aug 1979 was published by the Judges Guild. It was edited by Chuck Anshell, Penny Gooding and Mitch Johnson. Art by Chuck Anshell, Aaron Arocho, Bryan HInnen, Jennell Allyn Jaquays and Dave Sering. It has 64 pages.

Contents

  • Words and Whips - Letters of Comment - Including letters from Marc Miller, Ken St Andre, and Merle Davenport.
  • The Lab' Oratory by Chuck Anshell - Editorial. Upcoming conventions, Questing ends with this issue, fake-color process used in this magazine, converting the Swordsman program to TRS-80, status unknown for CIA Reports.
  • Fake Color Process by Jennell Allyn Jaquays - Use of optical colour mixing in printing for fanzines etc.
  • Nose Wet? or No Sweat! by Mike Kelly - Ideas for tricks and traps. A three-dimensional maze.
  • Air and Orbital Force Skill Charts for Traveller by Bill Paley - An advanced character generation system for airspace and close orbit control command in Traveller, based on the Mercenary rules.
  • Designer's Notes: Dark Tower by Jennell Allyn Jaquays - Responses from the designer to questions from Larry Hull concerning the Dark Tower supplement for D&D.
  • Recon-in-Force Denied by Jennell Allyn Jaquays and Bill Paley - A scenario for miniatures. Hex 1427, on the Battle Plain Gwalion and its surrounding territory.
  • Under Toe: Current Happenings - List of conventions.
  • Monster Matrix
    • Vostorian Prolachator (for Starships and Spacemen) by Jennell Allyn Jaquays
    • Triffid by Paul Waters
    • Sandcat by David Chapman
    • Also "Monster of the Month", the Blutschink, for Dungeons & Dragons, Tunnels & Trolls, The Fantasy Trip, Chivalry & Sorcery, and Traveller.
  • Dungeoneer Depths: The Temple of the Eye of Lusan by Merle Davenport and Jennell Allyn Jaquays. An adventure for D&D. No guidance as to character experience levels.
  • To Curse the Darkness by Aaron Arocho - Comic, Act II
  • The Arcane Elders by J Mark Hendricks - A continuing story in the FRP[4] tradition.
  • The Booty Bag - new magic items for D&D
    • Lightning Rod, Dowsing Rod, and The Amulet of Superior Metal by Ronald Pehr
    • Cursed Scrolls by Scott Johnson
    • Rune Sword by Kevin Slimak.
  • Dungeoneer Depths: The Horrible Hole of Tim the Mad by Bill Paley - An adventure for D&D. No guidance given as to suggested character experience levels.
  • Legends of Dark Tower by Jennell Allyn Jaquays - Legends and pieces of information which may help or hinder players of the Dark Tower supplement.

Issue 13

The Dungeoneer Issue 13 - Art by Jennell Allyn Jaquays

The Dungeoneer Issue #13 covering Sep/Oct 1979 was published by the Judges Guild. It was edited by Chuck Anshell, Robert K. Bingham, Penny Gooding and Mitch Johnson. Art by Aaron Arocho, Robert K. Bingham, Bryan HInnen, Jennell Allyn Jaquays, Kevin Siembieda, Beth Stocker and Brian Wagner. It has 64 pages.

Contents

  • The Lab' Oratory by Robert K. Bingham - Editorial.
  • Words & Whips by Bryan Hinnen and Jennell Allyn Jaquays - Letters of Comment.
  • Dragonplace by Thomas McCloud - Fiction with anthropomorphic cats.
  • Under Sky King's Light by Bill Paley (Serial fiction, chapters 12-20)
  • A Closer Look At Anti-Paladins by Tom Cooper, Jr. and Bryan Hinnen - Abilities of anti-paladins. A reaction to an article in The Dungeoneer #10 by Paul Nevin. Also an editor's note on anti-paladins.
  • Dungeoneer Depths: Wight On! by Bill Paley - A scenario for Superhero 2044.
  • Lineage by Thomas McCloud - Social standing for D&D.
  • The Patriarch by Jennell Allyn Jaquays - An NPC for Villains and Vigilantes.
  • Swords, Sorcery and Superheroes by Jennell Allyn Jaquays - Converting D&D characters and monsters to Villains and Vigilantes 1st Edition.
  • Key Words and Magic Items by Bill Paley - Words and phrases to activate non-intelligent magic items in D&D.
  • Experience: An Optional System by Mark Lewis - A system of awarding experience for killing monsters in D&D.
  • Poison Uses by Ronald Pehr - The use of poison in D&D.
  • Research Station Megagamma by Jennell Allyn Jaquays - A scenario for Villains and Vigilantes.
  • The Arcane Elders by J. Mark Hendricks (serial fiction)
  • The Die is Cast: Review: Authentic Thaumaturgy by Robert K. Bingham - A review of the magic system created by Phillip Emmons Isaac Bonewits.

Issue 14

The Dungeoneer Issue 14 - Art by Jennell Allyn Jaquays

The Dungeoneer Issue #14 covering Nov/Dec 1979 was published by the Judges Guild. It was edited by Chuck Anshell, Robert K. Bingham, Penny Gooding and Mitch Johnson. Art by Aaron Arocho, Bryan HInnen, Jennell Allyn Jaquays, Dave Serling and Kevin Siembieda. It has 64 pages. This was also the "Special Runequest Issue".

Contents

  • The Lab' Oratory by Bryan HInnen - Editorial. Advice following the Egbert[5] case.
  • Under Toe/Current Happenings - Convention list.
  • Review: Snakepipe Hollow[6] by Jennell Allyn Jaquays
  • Aardvarks in Fantasy Gaming: When Strikes an Earthpig Born! by Jennell Allyn Jaquays - Cerebus the Aardvark and aardvarks for D&D, AD&D, and Runequest.
  • Words & Whips by Bryan Hinnen and Jennell Allyn Jaquays - Letters of Comment.
  • Cult of the Spear by Steve Marsh - A Subcult of Orlanth (Adventurous and Thunderous). A cult for Runequest.
  • Runequirks: Spirit Summoning by Jennell Allyn Jaquays - a cartoon
  • A Private Hell by Bryan Hinnen (serial fiction chapter 4)
  • Zantius by John Lind - Description of a play-by-mail game[7].
  • Booty List - List of games and accessories that can be ordered from Judges Guild.
  • The Cult of Magma, the Volcano God by Rudy Kraft - A cult for Runequest.
  • Throwing in D&D by Jon-Pierre Pazevic - Rules for throwing.
  • Suggested Player Cult Outline by Steve Marsh - Cults in Runequest.
  • The Question of Armor Class by Rusty Lamont - An article addressing the question "Should Armor Class be phased out of FRP Gaming?"
  • Under Sky King's Light by Bill Paley (Serial fiction, chapters 21-24)

Issue 15

The Dungeoneer Issue 15 - Art by Kevin Siembieda

The Dungeoneer Issue #15 covering Jan/Feb 1980 was published by the Judges Guild. It was edited by Chuck Anshell, Aaron Arocho, Robert K. Bingham, Penny Gooding, Bill Paley and Mitch Johnson. Art by Aaron Arocho, Buz, Bryan Hinnen, Jennell Allyn Jaquays, Patrick Jenkins and Kevin Siembieda. It has 64 pages.

Contents

  • The Lab'Oratory by Bryan Hinnen - Editorial. Includes table of contents and masthead, as well as lengthy editorial. Continued on p. 4, 5
  • Words & Whips - Letters of Comment.
  • Initiates of the White God by Steve Marsh
  • Questing by Aaron Arocho
  • The Booty Bag
    • The Lords and Devices of Dragonkind by James M. Ward
  • The Arcane Elders by J. Mark Hendricks - Continued in subsequent issue
  • Under Toe: Current Happenings
  • A Magic Compendium by Scott Fordyce - Followed by editorial statement
  • A New and Radically Different Combat System by Bill Seligman - Followed by editorial statement
  • A Private Hell by Bryan Hinnen - (serial fiction chapter 5)
  • Dungeoneer Depths: Tower of the Singing Doom by Steve Marsh
  • Under Skykings Light by Bill Paley (Serial fiction)
  • Booty List - Items for sale, how to order, etc.
  • Edge of the Galaxy by Paul Jaquays - comic

Issue 16

The Dungeoneer Issue 16 - Art by Kevin Siembieda

The Dungeoneer Issue #16 covering Mar/Apr 1980 was published by the Judges Guild. It was edited by Chuck Anshell, Aaron Arocho, Bob Bledsaw, Penny Gooding, Bob Hadley, Bryan Hinnen, Debbie McGill, Bill Paley, Dave Sering and Kevin Siembieda. Art by Jennell Allyn Jaquays, Timothy Lund, Darlene Pekul and Kevin Siembieda. Cover art by Kevin Siembieda and Bob Hadley. It has 64 pages.

Contents

  • The Lab'Oratory by Bryan Hinnen - Editorial. Judges Guild moves to a new building. Conventions. This issue's contents.
  • Words & Whips - Letters of Comment.
  • Players' Errors In "Under Skyking's Light" by Bill Paley - This fiction serial was drawn directly from the campaign which Paley judged. Now he reveals what he felt to be the causes of the characters' demise.
  • The Mystic: A New Magic-User Sub-Class by Jon Mattson - Designed for the AD&D system, the mystic concentrates on necromancy, prediction and divination. This is suggested as the class of a nemesis NPC.
  • A New and Radically Different Expertise System by Bill Seligman - The fourth in a series of articles detailing Seligman\'s new FRP rules system, this ties together the first three and adds his "Ranking" experience rules.
  • The High Priesthood of Thebes by Steve Marsh - Marsh introduces the lawful secret cult of Thebes, its various rituals for advancement of characters, and the various benefits gained at each level.
  • The "Other" Class in Traveller by Bill Paley - Character generation systems for spies, civil servants (police, bureaucrats, detectives, labor), criminals, and smugglers in Traveller.
  • Winter Encounters by J. Brightman and W. Sommers - Fiction. A wandering minstrel remembers a tale of Dragon Hunters, and how they came to do battle with something that they hadn't been hunting.
  • Under Toe: Current Happenings - Schedule of upcoming conventions.
  • Warlocks: A New Magic-User Sub-Class by Anthony D. Barnstone - Warlocks deal with demonology, alchemy and the occult: yet another fine candidate for the Master of Evil in your campaign, but designed for "Old D&D".
  • Dungeoneer Depths: The Lair of Krepache the Leper by Bill Paley, Mark Rubin and Natalie Silberman - This Issue's Specially Featured Adventure.
  • The Armed Forces in Traveller by Bill Paley - Paley gives a brief outline of the set-up and interaction of the six Traveller classes in his campaign. It eases players' identification and character roles.
  • The Edge of the Galaxy by Jennell Allyn Jaquays - Comic (part 9)

Issue 17

The Dungeoneer Issue 17 - Art by Aaron Arocho

The Dungeoneer Issue #17 covering May/Jun 1980 was published by the Judges Guild. It was edited by Chuck Anshell. Art by Carol Lind, Richard Neff and Brian Wagner. Cover art by Aaron Arocho. It has 64 pages.

Contents

  • The Lab' Oratory (editorial) by Chuck Anshell
  • Photo Follies - Photographs of Judges Guild location and staff
  • The Arcane Elders by J. Mark Hendricks - Continued in subsequent issue
  • Monster Matrix - New monsters
    • The Orp by Diana Harlan
    • Beholder Creation by Jon-Pierre Pazevic
    • Carnivorous Sheep by Jim Williams
    • Hobblegoblins by Robert Plamondon
    • Swamp Apes by Brian Wagner
    • Killgazer by Brian Wagner
    • Lazer Wolf by Brian Wagner
    • Fog Demon by Brian Wagner
  • The Die is Cast - Review of Swordquest by Michael Reagan
  • Nose Wet? or No Sweat by Dennis DeJarnette and Randolf King - Tricks and traps
  • Under Toe - Current Happenings
  • Brimstone's Brew by Diana Harlan - City random events
  • Interview with Greg Stafford by Rudy Kraft
  • Potion Tables by Ree Pruehs
  • Expansion of Psionics by Geoffery Tolle
  • 30,000 Magic Swords by Paul Britt Garcia - Randomization matrices for magic swords
  • Aging in D&D by Glenn Kuring
  • Some Additional Thoughts on Mystics by Jon Mattson
  • Dungeoneer Depths (mini-dungeon) Solo Matrix by E. Al Hattlestad, Jr. - Random dungeon generator for solo adventure
  • Booty Bag - New magic items

Issue 18

The Dungeoneer Issue 18 - Art by Kevin Siembieda

The Dungeoneer Issue #18 covering Jul/Aug 1980 was published by the Judges Guild. The editor was not credited. Art by Jennell Allyn Jaquays, Kevin Siembieda and Brian Wagner. Cover art by Kevin Siembieda. It has 64 pages.

Note: The article "Magic Item Generator" by Wesley Ives advertised on the cover did not appear in the magazine because the article was misplaced after the cover had been sent to the printer.

Contents

  • The Lab' Oratory by Chuck Anshell - Editorial.
  • A Trip To The Underworld by Bill Paley - A fictional account of a campaign session.
  • The Leprechaun Rosary by Thomas McCloud - A new magic item with numerous random effects.
  • Victory by William Hartley - A short story
  • Reaction Graphing by Thomas McCloud - A method of determining monster reactions based on an article by E C Zeeman in the April 1976 issue of Scientific American, which examined the reactions of dogs to increasing or decreasing fear and anger.
  • Elven Names and Meanings From The Silmarillion by Mike Kelly - A list of Elven names and their meanings, from The Silmarillion by J R R Tolkien.
  • Intelligent Monsters by Bill Paley - Monster behaviour.
  • A New Allocation System by Bill Seligman - Creating and populating treasures and creatures.
  • Magic by Germain Giner - A new system for magic in D&D.
  • Alignment in Game Play by James Young - Roleplaying and alignment attitudes.
  • Monster Matrix
    • Jinx Cat by B Chapin
    • Carnivorous Cockroaches by B Chapin
    • The Glek by Brian Wagner;
    • Cops by Randolf King.
  • NPC's by Richard Koelsch - Some NPC types.
  • The Book of Doom by Bill Paley - A short story.
  • The Oldcastle Inn by Mark Watson - A mini-dungeon for The Fantasy Trip or AD&D. No suggested character levels provided.
  • Jacob Olson by Patricia Hockhalter - A short story.

Issue 19

The Dungeoneer Issue 19 - Art by Jennell Allyn Jaquays

The Dungeoneer Issue #19 / The Judges Guild Journal (Issue 22 - Aug/Sep/Oct 1980) was published by the Judges Guild. The editors were Chuck Anshell, Robert Bledsaw, Jr., Penny Gooding, Debbie McGill, Michael Reagan, Ken Simpson and Jerry Taylor. Art by Aaron Arocho, Jennell Allyn Jaquays and Ken Simpson. Cover art by Jennell Allyn Jaquays. It has 64 pages. The two publications (The Dungeoneer and The Judges Guild Journal) merged with this issue due to the cost of putting out two magazines, and to put publication back on schedule. Going forward the publication was known as The Dungeoneer Journal.

Contents

  • The Lab' Oratory by Chuck Anshell - Editorial. Including an explanation for the merger of The Dungeoneer and The Judges Guild Journal.
  • Tips from the Tower by Chuck Anshell - New products from Judges Guild.
  • Prodigious Platemail by Chuck Anshell - Letters of Comment
  • A Trip To The Underworld by Bill Paley - serial fiction, part 2
  • Using Klutz Factors by Kevin Fortune - Kevin Fortune's magic system for D&D
  • Weapon Masters by Kenneth King - A subclass of Fighter for D&D.
  • Critical Hits and Fumbles On Non-Humans by Glenn Goddard - Tables for critical hits and fumbles.
  • This is the Way that Heroes Die by Thomas McCloud - serial fiction part III
  • Words & Whips by Chuck Anshell - Readers\' survey replies, and responses from Chuck Anshell.
  • Dungeon Diseases by Lewis Pulsipher - Light-hearted new diseases.
  • The Five Lens by Geoffrey Tolle - A scenario for D&D. No guidance as to character experience levels.
  • Jewelry by Steve Marsh - Tables for random jewellery.
  • Booty List - Descriptions of Judges Guild products.
  • Monster Matrix
    • Kornbock, Skogsra, Waldweibchen, and Vodyaniye by Kurt Smeby
    • Balloon Beast by Gregg Pittenger and John Pittenger
    • Deinonychus by John Clark.
  • Phoenixes by Steve Marsh - The race of Phoenixes for D&D.

External Links

References and Notes