Zine - Fanlore

Zine

For articles on individual fanzines, see Zines.

Synonyms: fanzine
See also: archive, doujinshi, zine piracy. See Zine Publisher for a list of fanzine publishers
Click here for articles related to this term on Fanlore.

Contents

General

In media fandom, a zine or fanzine is usually either a novel or novella-length fanfic story, or a collection of fanfic stories, often edited. Other zine types included adzines (like Universal Translator or GAZ), or letterzines (like Not Tonight, Spock) or reviewzines (like Cold Fish and Stale Chips). Once finished, a zine is bound together and sold at conventions, or through the mail. Prices vary: some fans strongly believe it is wrong to profit in any way from someone else's copyrighted characters. Others pay themselves at least a little for their incidental costs above the cost of production and shipping.

The majority of zines are for a single fandom, usually for a specific genre within that fandom (gen, het, slash), and may have a specific theme (kink, first times, AU, reviews, etc.). Others are "multimedia", which in this case means "multi media sources", or multi-fandom.

The sizes are generally either "full size" (8.5" x 11" for US publishers, A4 for European publishers), or "digest size" (5" x 8" for US publishers, A5 for European publishers). The bindings can be any type; the most common are staples for digest-sized zines, and comb bindings for full-size zines.

Production and distribution have changed with technology. Early on, typewritten submissions were mailed back and forth between contributors (or "tribbers") and editors, and then the final versions copied on mimeo machines (and later photocopiers) and physically collated into zines for binding. (See Early Zine Production for details.)

In 1991, K. Kimberly Prosser and Lisa Swope wrote a guide to Fanzine Publishing for a panel at the National Beauty and the Beast Convention, held June 1991 in Orlando, Florida.

These days, electronic files are emailed back and forth between tribbers and editors, and the final copy of each story is compiled into an electronic copy of the zine (using a word processor or desktop publishing software), which is printed off and sent out for copying and binding. Some zines are even distributed electronically, as downloadable PDF files, and some of those are controversially still sold, even as file version. Zines are still in production albeit in fewer numbers. One of the remaining advantages to print fanzines is the ability to print high quality art. (See "A 'zine! A 'zine! My kingdom for a 'zine!" by ljc).

Edited online story collections posted in html format and not produced for print at all are called "online zines" or "e-zines" by some fans. For instance, in Sentinel fandom, a group of fans have been producing the My Mongoose Ezines since March 2001.

The term--and the practice--originally came into media fandom from science fiction fandom, where fanzines had been a popular fan activity since the 1930s. However, the content of sf zines is very different; they are usually non-fiction, consisting of a variety of articles about fannish topics.[1] (See Wikipedia's Fanzine article for a history of SF fanzines and some other offshoots from them.)

There were many ways to get a zine other than just buying it. From the '50s through to the '80s, zines might appear in your mailbox with a note included explaining just why "You are receiving this zine".

Roles in Zine Production

Fanzine Editor

A fanzine editor is the editor of a fanzine. Most fanzine editors also act as fanzine publishers and distributors for their zines.

Some fanzine editors mainly take the role of publishers, accepting all submissions to the zine and requiring camera-ready copy. However, most fanzine editors are more selective in accepting fanworks and take an active role in editing and proofreading the stories they publish.

There were also How-Tos published to help with zine production such as A to Zine.

Fanzine Agent

Fanzine Agents sell zines, either in person or by mail, for the original press or editor. Because of frequent problems with overseas mail, US presses often had Australian and British fans agent their zines; Australian and British presses often had US agents for theirs. Zines tend to sell better at conventions where people don't have to worry about mailing issues, and they can see what they're getting, so fans that go to many conventions often agent for fans who don't travel so much. In some cases, going to cons and agenting zines for other fans became an actual business.

Notable fanzine agents include: Agent With Style, Bill and Ann Hupe, etc.

Early Zine Production

In 2003, K.S. Langley wrote an essay on technology's effects on fandom through the years, including a detailed description of how early zines were created:

Production and distribution of fan fiction is another area that has been greatly affected by technology. The methods for producing and distributing fanzines have changed tremendously over the decades. Earlier methods known to SF fandom included hektography, spirit duplication (ditto), and mimeography. Almost all of the earliest ST fanzines were mimeographed—an extremely labor-intensive process.
Producing a mimeographed zine started with retyping the contributions, on manual typewriters, onto eye-straining wax stencil sheets. It required strong fingers, clean typewriter keys, and, for preference, a high-intensity lamp. If the typewriter didn't have a special stencil setting, the typewriter ribbon had to be disengaged manually (because typing a stencil wasn't typing onto the page, it was using the typewriter keys to cut holes in the stencil sheet). The final layout of the zine had to be considered even before the typing started, as the typists had to remember to leave assigned space for artwork when typing up the masters. (Zines were often typed by multiple volunteers, doing their "bit" for fandom, for which they were repaid with a contributor's copy of the zine.)
Errors were a bitch to correct and involved steps like physically cutting the error out of the stencil, typing a correction on another stencil, and using stencil cement to attach the corrected bit where the error had been. To do special titles on a stencil, special lettering guides were used, with a stylus made to incise stencils without ripping them. Artwork was sometimes done directly on the stencil, using a stylus (and sandpaper for shading, if desired). Otherwise, art was done on electro-stencils (an electro-stencil machine translated an illo to stencil by cutting hundreds of tiny holes into a plastic mimeo stencil).
The early models were hand-cranked (electric models appeared later, for those who could afford them). The mimeo drum had to be filled with ink, then the stencil masters were fastened to the drum (one master page at a time). The paper (special "pulp" paper was needed, as regular bond paper could not absorb the ink) was cranked through and slip-sheeted as it came out (putting a piece of paper between each freshly printed page, to prevent smearing). Once the first side of the page was printed and dry, the stack of half-printed paper was put back into the machine, to print on the other side. (If paper of insufficient quality was used, "bleed-through" could result, allowing text from one side of a page to be seen through on the opposite side.)
The result was many, many stacks of separate pages that would have to be collated together and bound. The tradition for many years was to hold a collating party—invite a bunch of fans over to assemble the pages, usually in return for some refreshments and a free copy of the zine. These zines were usually stapled for binding, or hole-punched, although other types of binding came into use with other printing methods (velo binding and perfect binding, for example).
Depending on the quality of equipment, supplies, and the experience of the individual zine producer, mimeo zines could range in visual quality from professional level to the well-you've-got-to-admire-her-enthusiasm-level.
And mimeographs weren't to be found on every street corner. Fans who wanted to produce zines had to get the use of one, probably at a local church or library; it was the rare fan who owned his or her own machine. These factors limited the number of fans who could get involved in publishing zines—it was not for the faint of fandom.
Mimeo fanzines began going out of fashion when offset print shops became more common, but I have in my collection beautiful mimeo zines produced as late as 1994.
Offset printing was the next generation of zine production, as it became much more available to fans in the mid-to-late seventies. For offset printing, the zine editor produced a camera-ready copy and handed it off to the printing shop. Depending on the services offered, the prices, and the editor's finances, some chose to have the print shop do the collating and binding as well as the printing. Others might pick it up after it was printed and complete the process in the more traditional way.
Electric typewriters—when they appeared and for those who had them—made the process of retyping the contributions easier. But, as these models were not yet self-correcting, there was still no easy way to correct errors. "Corflu" (correction fluid) was the zine publisher's best friend. For offset, the typed originals required nonerasable typing paper (put your hand up if you remember erasable typing paper), clean typewriter keys, and a fresh, dark typewriter ribbon (put your other hand up if you remember changing typewriter ribbons . . . and getting the ink all over yourself).
Offset production offered the zined formatting options not available to them in mimeo production, such as reduced print. Assembling the layout masters involved the use of rubber cement, rulers, photo-invisible blue pencils, scissors, liquid paper, and oversized layout sheets. To achieve, for example, reduced print, a typical method involved mathematically calculating the ratio of reduction desired and then taking the typed pages and literally cutting and pasting them, with rubber cement and a ruler for measurement, to oversized layout sheets. As another example, to get a two column format it was necessary to determine what the final width of a single column should be and set the typewriter margins accordingly, type a single column of text to a page, cut it and rubber cement it to a layout sheet, then paste the next column next to it. The blue pencil (which could not be picked up by the camera that was used to shoot the copy for printing) was used to mark margins and centers, align art, make notes to the printer, etc.
To change typefaces (with electric typewriters, not manuals) the typing element had to be taken out of the typewriter and a replacement element (such as an italic element) inserted, then switched back. Titles, borders, and page numbers were added with transfer lettering/border sets purchased at the office supply store, using a photo invisible blue pencil and ruler to mark where they went and then rubbing them on the page by hand. Artwork had its own requirements, such as photomechanical transfers for half-tone pencil work. Colored pencil work and watercolors also required special handling. Pen and ink work was usually camera-ready. Frequently, illustrations submitted had to be cropped and then rubber-cemented to the master. Some particulary ambitious zine editors and artists even produced artwork that was hand silk-screened, a particularly snazzy effect that you don’t see any more.
The option of offset printing not only enabled more fans to get into the zine-production game, but it also increased their ability to produce zines that looked more visually polished than most of their mimeo counterparts.
Some zines combined printing methods: using offset printing for the artwork, for example, while doing the text on mimeo. Whether the publication method used was mimeograph or offset, there were many other steps in the production of the zine that had to be accomplished without benefit of current technology. Soliciting contributions, working with the contributors on editing and revising, advertising, and sales relied on postal service communication and whatever long-distance phone calls the budget could handle. Editing could not be facilitated by turning on a "Track and Edit Changes" feature, either. Contributors mailed in their manuscripts double-spaced, the editor wielded his or her red pencil to greater or lesser extent, photocopied the edited manuscript for the file, then sent it back. If the editing was extensive, the contributor retyped the manuscript with the agreed-upon changes before returning it (how many times the submission went back and forth in this manner varied, obviously).[2]


After offset printing came word processors and emailed submissions, and zine production changed again.

Where to Find Zines

Zines can be bought at many cons. They can also usually be ordered and shipped by mail, either through the publisher directly or through an agent.

In July 2009, the Media Fen website was created as a clearinghouse for zine information, both what zines are currently in print and what new zines are seeking submissions. The site includes a list of publishers and agents. Hower that site went offline early 2010.

Morgan Dawn is maintaining lists of in and out of print fanzines by fandom here.

Other places to buy/sell your fanzines: the Zinelist or the SlashSwap mailing lists. Jim and Melody Rondeau will also agent your fanzines online and at conventions for a small commission. As a last resort head over to eBay but beware you may be charged 2-3x more than you would buying from fannish sources.

If you're trying to track down a fanzine producer whose website has moved or gone away, try using the Wayback Machine. Ex: The Zine Zone (last updated in 2003) is archived here. You can also do a search here on Fanlore using the term "Fanzine Publisher".

See Also

Zines about zine publishing/how-tos:

External Links

References

  1. Camille Bacon-Smith, Science Fiction Culture (Philadelphia: University of Pennsylvania Press, 2000), 112.
  2. K.S. Langley, The Times, They are a'Changing, posted to the Fanfic Symposium on June 19, 2003 (expanded from an earlier email to FCA-L. Accessed June 2, 2009.