Del Floria's Interview with Insaneladybug
|Interviews by Fans|
|Title:||Del Floria's Interview with Insaneladybug|
|Interviewer:||Del Floria (Live Journal)|
|Date(s):||December 8, 2013|
|Fandom(s):||Man from U.N.C.L.E.|
|External Links:||full interview is here; Archive|
|Click here for related articles on Fanlore.|
Del Floria's Interview with Insaneladybug is an interview with a Man from U.N.C.L.E. fan.
Are you swayed by other’s reactions to your work or have you set a course and stayed upon it?
Mmm, it depends. I can be greatly shaken by very rude and arrogant reviews and flames, but once I get over it, I go right back to doing exactly what I was doing.
If someone comes to me with an honest and helpful critique, I will try to implement it. Once, years ago, someone told me that my stories were like reading a script, because there was no detail and no introspection. I realized it was true, took it to heart, and took great pains to improve my writing after that. I've always been grateful to that reviewer.I like to hear what works and what doesn't for people, but if it's something I am dead set on doing, like having one-shot characters in my stories, I won't stop. I always try, however, to put things into the stories that I know people like, such as interaction between particular characters. And if there's something I've been doubtful about and I learn that the reviewers don't like it either, I will most likely change it since it isn't just me who feels negative about it.
What do you look for in other writers' work? The kinds of things I like to write: Friendship, adventure, mystery, suspense, and some hurt/comfort never hurts. Also, characters I already like is certainly another plus.
What do you consider to be your strongest piece of work and why?
I'm not totally sure I'd consider any of my Uncle stories among my strongest work, as they're mostly short little pieces for fun and without a great deal of substance. However, I do like my unfolding Apple series, which I plan to eventually make very long and filled with character interaction and development. For stories in general, I'm still not fully sure. I really like a long story I did for the Japanese anime Yu-Gi-Oh! entitled Lead Me Through the Fire. And I'm very proud of some of my Wild Wild West stories, particularly a saga involving time travel that mixes in some of my favorite one-shot characters from the episodes. The Night of the Time Travel is chock-full of character interaction and development and is my longest story to date. Its sequel, The Night of the Deadly Codename, has Uncle characters in supporting roles and also develops a couple of other characters more.I am also extremely proud of some of my Perry Mason works, especially The Case of the Broken Ties and Lux Aeterna, two very unusual pieces that mix the supernatural with a show that was, in general, always on the side of logic and reality.