Book of Prophecy

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Title: Book of Prophecy
Author(s): Gloria Fry
Cover Artist(s): Raymond D Sless
Illustrator(s): Maggie Symon
Date(s): June 1995
Medium: print zine, fanfic
Fandom: Star Trek: TOS
Language: English
External Links: online version (including the art as thumbnail), page with links to larger art by Maggie Symon from this and other zines
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Book of Prophecy is a 98-page gen Star Trek: TOS novel by Gloria Fry.


From a publisher's ad:
Kirk, Spock, McCoy, Uhura, Chapel, Sulu, and Chekov are snatched away to an alternate universe where magic rules. They must learn to accept their destiny as Heroes of the Prophecy and save a land from the Evil Lord and his minions. Art includes stunning long haired Kirk and Spock portraits by Maggie Symon. A4.


Reactions and Reviews

This is the first book of a two-volume Star Trek fantasy (influenced by, among other sources, Tolkien, Celtic mythology, adventure games, folk tales and The Water Margin) in which the command team of the (original series) Enterprise are kidnapped and transformed by a sorcerer in order that they may tulfil the verses of an ancient prophecy and save his world from evil.

To do this, the crew members each have their own particular destiny to fulfil by the use of their own special skills which have been magically enhanced by the sorcerer. In the best tradition of the adventure scenario, there are items to be obtained, magic properties to be discovered, good creatures and spirits of place who assist in the endeavour and a major evil force (aided bv the customarv malevolent servants) whose overthrow is the objective of the quest. The crew progress both on their own and in groups - and not just the expected pairings: tor instance, we find Nurse Chapel with Chekov and Sulu. The key group consists of Kirk and Spock, and although Kirk is the named superior, it is Spock who wields the power and strength derived from his hybrid nature.

The story is divided into chapters of varying length, each titled with the location (map provided inside front cover) in which the action is set or the fantasy character it teatures. The narrative is well-written with some humorous interludes - I particularly enjoyed the one where Spock learns to create light The action is fluent, and is moved along briskly, with well-placed 'cliff-hangers' -bring on the next volume!

The dialogue (for speech and thought) is alwavs neatly in character and allows the author to explore her chosen character combinations. (The sorcerer is given a slightly archaic speech pattern which includes a few less-than-familiar words and you may need to consult a dictionary to get the full meanings tor a couple of them around pages 20-21.)

There is some stunning artwork by Maggie Symon - I especially liked the drawing of Spock on the back cover. This picture has since been produced on T-shirts... and notecards. [2]


  1. from IDIC #42
  2. from IDIC #42