Archaeology of Tomb Raider: In the Spotlight: CVW
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Interviews by Fans | |
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Title: | Archaeology of Tomb Raider: In the Spotlight: CVW |
Interviewer: | Kelly M |
Interviewee: | CVW |
Date(s): | March 27, 2014 |
Medium: | online |
Fandom(s): | Tomb Raider |
External Links: | In the Spotlight: CVW – The Archaeology of Tomb Raider, Archived version |
Click here for related articles on Fanlore. | |
Archaeology of Tomb Raider: In the Spotlight: CVW was conducted in 2014.
Some Excerpts
When and how did you learn about the Tomb Raider series?
I was a kid in the late ‘90s. My older sister convinced my twin sister and me to ask our parents for a PlayStation for our birthday. “It’s 3D! It’s like you’re in the game!”, she said. I was convinced, and for our birthday we received a PlayStation and a couple games — including the first Tomb Raider. It was then a fan was born.
How has Tomb Raider changed your life?
Although Lara is a fictional character, the dreams she inspired are very real. When I was a kid, I thought about what I wanted to be when I grow up. I got the idea to be an archaeologist after reading Lara’s biography in a game’s strategy guide and today I am pursuing a career in archaeology. Lara is beautiful, fit, strong, smart, talented, and confident. She was the perfect role model for me growing up. I don’t think I would be as involved in video games or comic books if it were not for Lara.
What are your thoughts on Lara’s image? Is she simply the product of a sexist gaming industry or can she be seen as a positive role model?
Lara is definitely the most iconic female character in video game history. I see her moving away from just being recognized as a sex symbol to more of a positive role model. In the earlier games, Lara is more like a super heroine. In the reboot, she is like everyone else — human. She is capable of getting hurt and possesses weaknesses. Through the hardships she encounters, she proves there is a survivor in all of us.