The Comfort Zone (multimedia zine)

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You might be looking for the Stargate SG-1 archive, The Comfort Zone.

Zine
Title: The Comfort Zone
Publisher: Tea & Biscuit Company Press
Editor(s): Sheila Paulson and L.A. Carr
Date(s): 2002-2003
Series?:
Medium: print
Size:
Genre: gen
Fandom: multimedia
Language: English
External Links:
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The Comfort Zone is a gen multifandom anthology.

Issue 1

cover of issue #1

The Comfort Zone 1 published in 2002 and is 180 pages long.

  • The Child Of Time by Sheila Paulson (The Real Ghostbusters) The crisis of Lupusville is over, but is there something Egon forgot? (25 pages)
  • The Gates Of Hell by L.A. Carr (Stargate SG-1) An easy trip to a quiet planet takes a deadly turn when one team member attacks another and strands the team on the far side of the wormhole. (22 pages)
  • Operation Bedtime by Carole (The Sentinel) An exhausted Guide makes for a difficult mission sometimes... (4 pages)
  • Understanding by Yum@ (Stargate SG-1) The death of Robert Rothman left Daniel Jackson at loose ends, and wondering if he'll ever get answers to life's greatest questions. (14 pages)
  • Links by Denysé Bridger (The Equalizer) A simple trip with McCall and his son turns into Mr. Gage's Wild Ride for Harley. (19 pages)
  • No Man Is An Island by K. Hanna Korossy (Starsky and Hutch) Returning from a friend's funeral, Hutch's mind isn't on what awaits him in his apartment. (10 pages)
  • Mood by Sheila Paulson (The Real Ghostbusters) And what ELSE can go wrong for Peter Venkman today? (8 pages)
  • Darkness by Carole (The Sentinel) There are some things that a Guide just isn't ready for, even one like Blair Sandburg. (6 pages)
  • Send Me An Angel by L.A. Carr (Touched by An Angel) Can an Angel die? And what happens when his companions can't call on the Powers they usually command? (15 pages)
  • One Good Reason by M.D. Bloemker (SG-1/Shadow Chasers) Jonathan knew trailing after Benny into the wilds of Colorado was a mistake - he just didn't realize how over their head they would get, and what it might cost them all... (60 pages)
  • Editorial Challenge (Stargate SG-1) (3 pages)

Issue 2

cover of issue #2, Catherine Schlein

The Comfort Zone 2 was published in November 2003 and contains 132 pages.

The interior illustrations: one cartoon and several black and white screenshots.

The editorial by Paulson:

I think I'm showing my years here. I remember the 'good old days' of fanzines when comfort was a natural sequel to hurt, when buddies cared, and the writers cared enough for the buddies to want to patch up their boo-boos and their psyches after each escapade. So many stories in this day and age are full of doom-and-gloom

angst, with such hurt that you couldn't believe the character would ever be able to function as part of his team or partnership again, at least not without months and months of either physical therapy or psychiatric help.

When I am involved in a show, I like the characters and while I don't mind damaging them (yeah, I know, I do it a lot), I tend to want to damage them in such a way that their friends can soothe them and make them feel better, and that they can know someone cares and is there to help them out—and that they can recover and go back to their usual jobs within a reasonable time. How nice if it were always like that in real life. Maybe it isn't, always. Maybe irrevocable things happen to good people who deserve better, maybe their friends aren't close enough or comfortable enough with emotion to help them through their rough patches. So when I read a fan story in which the poor wounded hero finds comfort (even if it's the excruciatingly cliched stroking of the hair from the fevered brow, alas) there's a positive frisson of delight that runs through my stomach and brings a smile to my face.

Therefore, we offer you The Comfort Zone 2, for any and all who like the comfort and feel like the hurt-without-comfort genre is rather cruel to good characters. Of course comfort can go over the top, but we have tried to keep it appropriate here, to offer the vision of hope for characters who have gone through some kind of rough patch, be it anything from the flu to major injuries. Sometimes, it doesn't need a major crisis to offer a nice little bout of comfort. Even a smile and a 'hey, are you okay?' at the right moment can make all the difference. The important thing is that someone cares.

So here's issue 2 of The Comfort Zone. I hope you find the right level of warm fuzzies within.

The editorial by Carr:

Probably the most famous passage from the Bible is the 23rd Psalm. In the midst of this Song of David, it reads "Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me."

Comfort is the one thing that we seek, that is balm to the soul, when the world goes wrong. Comfort is an outward expression of love and compassion. Love for family and friends; compassion to the stricken man of the world. Worldwide, compassion, love and comfort are values worthy to be strived for.

I am so grateful for those represented herein who have expressed those sentiments in the stories and humor they share here. Our authors have taken time to share incredible tales of kindness, of hope, or caring. Some of our old friends honored us by returning: Carole Seegraves, K. Hanna Korossy, Cathy Schlein (who gives us a story this time, along with her marvelous cover), and we thank you for entrusting work to us once again. To our new friends—Audrey, Starr, Kelly—we welcome you to the family and hope you'll enjoy this nutty, zany bunch! And as for my two Bizarro "brothers," Annie and Leah—thank you much sharing such a great laugh, for it's been said, "Laughter is the Best Medicine."

I can't say enough about my partner in this crime—Sheila has been a mainstay, an encouragement and, in times of troubles, a great comfort. She knows of whence she speaks!

We do plan an issue #3, but we can't do it without you. Our contributors treasure feedback, whether as the old- fashioned "Letter of Comment" or by contacting these authors and artists via their emails listed with their bios in the back. And ye old humble editors can't do a third issue without contributors—so please, if you have something (on paper, in the back of your mind, churning somewhere!) where comfort takes a major part—consider us a safe home for your work. We'd be honored by your trust.

Let us know what you think—we'll be right here, waiting for you.

  • In the Zone, editorials (2)
  • Not in the Manual by K. Hanna Korossy. (Emergency!) ("A distraught Roy DeSoto is grieving over the sudden loss of his partner, and is looking for solace. (3)
  • Bridging the Gap by Carole Seegraves (The Sentinel) ("Simon Banks finds himself acting as the bridge between two injured partners.") (16)
  • The Spirit and the Dust by L.A. Carr (Stargate: SG-1) ("Caught in a robbery, Jack O'Neill lies dying - and it is up to the rest of SG-1 to find a way to save him.") (22)
  • OOPS!, cartoon by Anne Wortham and Leah Rosenthal (39) (Stargate SG-1) (39)
  • The Broken Pieces Raid by Starr (Rat Patrol) ("The Patrol has rescued two of its own from a POW camp - but did one of them leave something very important behind?") (reprinted in Desert Star) (40)
  • Sixteen Days and Five Hours by Catherine Schlein (Houston Knights) ("Each hour, each day after being injured is taking its toll on Joe LaFiamma - and those around to support him.") (56)
  • At the Gate of the Year by Sheila Paulson (Stargate: SG-1) ("On the anniversary of September 11, Jack O'Neill is grieving - and missing his friend.") (71)
  • Snow and Ice by Kelly (Star Wars) ("Luke is lost on Hoth as night falls - what is the cost to Han if he loses his friend?") (75)
  • Awakening by Audrey Lynne (The Sentinel) ("Jim has been critically injured - what can Blair do to save him?") (82)
  • Company by K. Hanna Korossy (Starsky & Hutch) ("What is the one thing that a sick partner needs?") (89)
  • A Far Country by Sheila Paulson (The Real Ghostbusters) ("Caught in a freak accident, Egon and Peter are lost, with Peter injured, and the rest of the gang doesn't know where to find them.") (92)
  • Cast of Characters and Submission Guidelines (130)

Reactions and Reviews: Issue 2

See reactions and reviews for Company.