Archaeology of Tomb Raider: In the Spotlight: Claudio Gómez

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Interviews by Fans
Title: Archaeology of Tomb Raider: In the Spotlight: Claudio Gómez
Interviewer: Kelly M
Interviewee: Claudio Gómez
Date(s): April 16, 2014
Medium: online
Fandom(s): Tomb Raider
External Links: Archaeology of Tomb Raider: In the Spotlight: Claudio Gómez, Archived version
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Archaeology of Tomb Raider: In the Spotlight: Claudio Gómez was conducted in 2014.

Some Excerpts

When and how did you learn about the Tomb Raider series?

As I said before, I was seven when I started playing Tomb Raider. I saw Lara Croft in a magazine and I asked my parents to buy me that video game. I received it on my birthday and that’s the beginning of my love of the TR series.

Were you interested in archaeology before discovering Tomb Raider? Have the Tomb Raider games and films inspired you to learn more about ancient history?

I’ve been always interested in history and geography (with a great influence from my mum who is a history teacher) and it was really amazing to see how much TR incorporates those subjects. For instance, I enjoyed TR IV very much because it is set in Egypt, one of my favourite historical places.

As for archaeology, after ‘discovering’ this blog, I became more attracted to it since many relics seen in the games are real artefacts. As regards to ”future inspirations”, I’d like to include some of Lara’s experiences in my own trips, e.g. climbing, visiting old ruins, etc.

What are your thoughts on Lara’s image? Is she simply the product of a sexist gaming industry or can she be seen as a positive role model?

Her sense of humour and personality make us forget about whether she is a product of a sexist industry or not. It could be said she was designed to attract male gamers but she also has “content” (e.g. she’s independent, athletic, sarcastic, clever, talented, confident, fearless), which refutes this theory. She’s always been a positive role-model, no doubt about it.